Targets will take falling damage (1d6 bludgeoning per 10ft) + 2d6 piercing from spikes (reflex save negates). You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. Spell name School Target Range Saves Effect Arrow of Law Evocation Enemiy Close. Target can attempt a new saving throw each round, [Electricity] Deal 1d6 electricity damage per level (up to 10d6) to all targets (ref save for half damage), Targets gain DR10/magic against ranged weapons. A successful Fortitude save halves the fire damage and negates being knocked prone. Spells in Pathfinder: Kingmaker is covered on this page.A spell is a one-time magical effect. Will prevent 10 damage per level up to 100 damage, +2 AC (deflection), +2 all saves (resistance). Summons medium fire, water, air, or earth elemental. Area becomes difficult terrain. At 20th level, this resistance changes to immunity to the chosen energy type. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. This attack ignores concealment, Dexterity penalty: 1d6 +1 per two caster lvls (max 1d6+5). You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity. -4 on attempts to cure the target. Pathfinder: Kingmaker > General Discussions > Topic Details toroks Aug 13, 2019 @ 1:58pm Best spell focus / school for CC Sorcerer? You are surrounded by a soporific aroma that causes living creatures that begin their turn or end their movement within 5 feet of you to fall asleep for 1 minute. The first 10 points of damage is ignored, though an adamantine weapon overcomes the reduction. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. Create 10ft pit per 2 levels (up to 50ft). Prevents a total of 10 points of damage per caster level (maximum 150 points). This spell functions like circle of death, except that it destroys undead creatures. A wizard that does not select a school receives the universalist school instead. Target is staggered for 1 round if fortitude save does not succeed. Summons 1d3 extraplanar monitor lizards, 1d4+1 extraplanar wolves or an extraplanar dire wolf. Some spells have a range of Close, Medium, and Long. You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. Deals 1d6 points of energy damage per caster level (maximum of 12d6) to creatures in affected area. Temporary hit points will disappear in 1 hour. This resistance can be changed each day. It should make a reflex save or fall prone, Become medium wolf. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Field will stun attacker (will negates) and discharge, Grants a +20 insight bonus to the next attack roll. Waking up doesn't end the spell for a target; it must continue to attempt Will saves to disbelieve and Fortitude saves to avoid fainting each round until the spell ends or the target successfully disbelieves. Explore and conquer the Stolen Lands and make them your kingdom! Does not stack, Reduces target's size by one size, granting a -2 size penalty to strength, +2 size bonus to dexterity, reduces weapon base damage one step, reduces CMB and CMD by 1, and increases attack rolls and AC by 1, Grants a +4 AC (shield). Target dazed (fort negates), Increases target's size by one size, granting a +2 size bonus to strength, +2 size penalty to dexterity, increases weapon base damage and melee weapon range one step, increases CMB and CMD by 1, and decreases attack rolls and AC by 1, Grants a +30 enhancement bonus to movement speed. Like fireball except that it deals minimum damage to allies. Pathfinder: Kingmaker > General Discussions > Topic Details rurihiiragi Oct 1, 2018 @ 6:27pm How Does Wizard's Favorite School Slot Work? Less than 6HD, 1d4 acid damage per level (max 5d4) on a touch, [Sonic] 1d6 of sonic damage per two caster levels, max 5d6. #2 - School of Divination: The only time you have a legitimate excuse for being a meta gamer! This spell must be in the wizard's spellbook. Roll d100 for effect. as the name suggests the game is based on Paizo’s Pathfinder franchise. 10 minutes/lvl, [Mind-affecting] [Fear] [Negative emotion] All living targets of less than 6HD are frightened for 1 round per level (shaken for 1 round on will save). Spells in Pathfinder: Kingmaker can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters. Those who fail to disbelieve phantasmal putrefaction immediately take 1d4 points of Wisdom damage. 1 Enchanting Smile 2 Dazing Touch 3 Aura of Despair 4 Arcane Enchantment Spells You gain a +2 enhancement bonus on Persuasion checks and saving throws against enchantment spells. Up to 12 damage per level (max. If this CMB check defeats a creature's CMD, the creature is knocked prone and carried along by the wave. 26–50: No action. Can't see. Will prevent 10 damage per level up to 100 damage, Immunity to selected energy type. You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). The mod adds some spells from the PnP game to Pathfinder Kingmaker. Each ray requires ranged touch to hit, Allows 1d6 sneak attack + 1d6 per 3 LVL beyond 3rd (max 5d6 at 15LVL). Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. The enchanter uses magic to control and manipulate the minds of his victims. Subject gains DR10/magic against ranged weapons. You can change this bonus to a new ability score when you prepare spells. Target pushed to the pit falls automatically. The spell affects up to one creature per caster level, inflicting 10 points of damage per caster level. –4 penalty to Perception skill and difficult terrain in area for the remaining duration. Chanting an unholy litany, you reach out with a grasping motion toward your target and cause its heart to leap out of its chest and into your hand. This spell functions like phantasmal killer, except it can affect more than one creature. Sleep is a Spell in Pathfinder: Kingmaker. Those who fail to disbelieve the. Each day, a wizard can prepare a spell from his specialty school in that slot. Preferably, on rest. You may find detailed information in the main article on conditions. [Poison] All targets are nauseated (fort save negates, have to roll save every round in the cloud). https://pathfinderkingmaker.fandom.com/wiki/Category:Arcane_Schools?oldid=7078. 50% miss chance. +2 STR size bonus, +2 AC (natural armor), +20 speed, 1d6 bite attack, Tripping bite (auto attempt trip on successful bite), [Mind-affecting] [Compulsion] [Sleep] Causes sleep on up to 10HD of creatures, Grants total concealment (50% miss chance), [Fire] Deal 1d6 fire damage per level (up to 10d6) to all targets (ref save for half damage), Targets get extra attack at full BAB, +1 attack rolls, +1 AC(dodge), +1 relf save, +30 speed (enhancement bonus, up to twice normal speed). -4 DEX. I started to create a table with all Wizard/Sorcerer spells in the Pathfinder Wiki. Duration: 1 round per lvl. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Pathfinder Kingmaker Wiki is a FANDOM Games Community. An image is destroyed by hit, by near miss (when attack misses by 5 or less) or by a touch spell. It can be sorted by spell level, spell school, damage type, range, target type and other categories. Summons extraplanar wolf or 1d3 extraplanar dogs. The game is similar to classic RPG games such as Baldur's Gate and These creatures are considered to be helpless for the duration of the spell. Summons extraplanar monitor lizard or 1d3 extraplanar wolves or 1d4+1 extraplanar dogs, Drain 1d6 damage per 2 levels (up to 10d6) from target as temporary hit points. Absorbs 12 points of energy damage per caster level (max 120 points). If the target fails a Reflex Saving Throw, it is also buried under the resulting rubble as if by a cave-in. A target with 200 or fewer hit points remaining that fails its saving throw is instantly reduced to a number of negative hit points equal to your caster level or its Constitution score – 1, whichever is less negative. 2d6 bludgeoning damage to all targets. -2 attack rolls and CMB/CMD. Category:Spells by school | Pathfinder Wiki | Fandom FANDOM Games Movies TV Video Wikis Explore Wikis Community Central Start a Wiki Search Sign In Don't have an account? Creatures wielding melee weapons with reach are not subject to this damage. Lasts an additional round for every 3 caster levels you possess (max = 7 total rounds at lvl 18). Caster level check (1d20 + caster level) against the DC of each curse is made if the target is a creature. A blast of hellfire blazes from your hands. Sightless targets are immune. This choice must be made at 1st level, and once made, it cannot be changed. May roll save each round. [Mind-affecting] [Compulsion] Target falls prone and can't take actions. Target needs to make athletics or mobility check of DC25 to climb out of the pit before spell ends. A glowing, rainbow-hued pattern of interweaving colors fascinates those within it. A creature that recovers from this spell early after being affected by it for at least 1 round takes 1d6 points of Wisdom drain and is staggered for 1d4 rounds. No save! Every time you would normally take damage from fire, you are instead healed of damage at a rate of 1 point per 3 points of damage the fire attack would have normally inflicted. Fortitude save halves dex penalty and negates the slow, +20 bonus on stealth checks for 1 round per lvl or until subject attacks. A wizard that chooses to specialize in one school of magic must select two other schools as his opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. A universalist wizard can prepare spells from any school without restriction. Take your favorite fandoms with you and never miss a beat. Web area becomes difficult terrain. Target is dazzled. The subject gains DR 10/adamantine. Counters and dispels good hope. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). Create 10ft pit per 2 levels (up to 30ft). Only the spell's subject can see the. Each arcane school gives the wizard a number of school powers. Spells come in two types: Arcane (cast by bards, sorcerers, and wizards) and Divine (cast by clerics, druids, and experienced -2 AC, no DEX bonus to AC. Heal spells are taken so bard could help repair damage after the combat. Most spells deal damage or inflict a condition on the target. Creatures in the web become grappled. Your unarmed attack deals an additional 3d6 points of fire damage, and you are considered armed when making unarmed attacks. 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